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I lost a lot of POV scenes whilst formatting my drive (well, duh!!), but
I did have a copy of an old one I did involving reflecting photons. I
was bored last night and decided to work on it. You will notice that
there are a few artifacts here, not from compression, but more from the
way MPOV handles photons ( I am guessing). Specifically, check out the
rays at the last mirror, where they become vertical, I know the banding
effect _should_ not happen, but it is cool none the less. Are there
plans either in pov 3.5 or mpov v0.7 (?) to allow photons to work with
cylindrical lights? I Find that using a spotlight was ok, but the beam
gets broader due to magnification of the small cone angle etc....
Anywho,I ramble, enjoy!
-paul
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Paul Daniel Jones
120 Chandlee Laboratory
Penn State University
814-865-2090
pdj### [at] psu edu
http://research.chem.psu.edu/glassgrp/paul
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